Progress Update: 7/18/20

Hey there! This dev log is a little bit of an experimental one!

For the past few months, I’ve been going back and fourth on whether or not I should start making dev logs in video format or not. Earlier this week I finally decided, “Why not give it a shot?” This video is an experiment to see if you would like to see how the game is developed on YouTube as well as in a blog post and constructive criticism is both welcomed and encouraged. If you do decide to watch the video, contributing to the poll in the comments would be very appreciated!

In the event that you don’t want to watch the video, or are unable to, I’ll summarize what happened during this week:

This week was completely focused on the Enemy AI and how it functions (other than a new health system for the player). Over the week, we were able to implement many different aspects of the AI system including about 90% of all of its features and mechanics. Other than some mechanics that we are unable to implement until a new character model is complete, the only other thing the AI needs is an official model and some animations to go along with it! If everything goes well, a lot of that might be implemented in the coming week!

Currently, the plan for next week is, like previously mentioned, to start implementing the new character model and animations, and if we have time, implement the AI system’s models and animations. Another goal for next week is to try and make combat as fun, satisfying and as polished as possible. If you’ve played a game with nice combat, you’ll know what I mean.

Anyway, thanks again for taking the time to watch/read this dev log, and I hope you all have a wonderful rest of your day!

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