Progress Update: 7/25/20

Hello once again! Back with another progress update!

This week has been a bit different than previous ones for development. This week, we’ve been taking the time to plan out and start work on all the visual aspects of the game including models, animations, effects and over all style. Because of this, there hasn’t been much time for technical development, and we’d like to keep our entire visual plan under wraps until next week, but for now, I’ll show to you and talk about what I can.

The above image is a teaser for the new character model, kindly put together by Upside Films, our lead creative director. Next week, we will be able to reveal both the full image and full, in-game 3D model, provided by Empty Space Studios, so stay tuned!

As for video dev logs, I would like to personally thank you all for being supportive about the idea and I will be sure to continue making them as long as you all find them entertaining. As for the reason there is no video dev log this week however, is due to the fact that, as the programmer, there really hasn’t been much for me to do while we work on the visual aspects of the game. Starting next week though, weekly videos should become more of a regular occurrence along side these blog posts.

Our plan for right now is to finish up these last few character models and animations and implement them into the game so that we can finally say that our character is complete. After that, some visual effects and enemy AI tweaking is all that’s really left before we can start play testing the game. We are super close to being finished with these few foundation pieces, and soon we will be able to start working on things like actual levels, bosses, npcs and the like!

Thank you all for tuning in, and I hope every single person reading this has a wonderful rest of their day!

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